For their capstone experience students plan, design, construct and deliver a digital media of significant scope.
Working as a team, they rely on their collective knowledge, skills, and expertise in the domain of media history, theory, design, and technology to devise a project. Capstone projects solve problems and look to the future
Example Capstone Projects
- Cram: An app that allows students to instantly connect to academic mentors on campus with them and get help exactly when they need it.
- KIND: A google plugin that detects and prevents kids and teenagers from writing potentially harmful content to someone else online on social websites.
- Cheshire: A video game aimed at enhancing ESL learners’ reading comprehension of traditional English texts.
- CURB: connecting food trucks to consumers through a web app that allows foodies, picky eaters, and people with dietary restrictions to find the food that’s right for them.
- PersonalizED : a web application that helps students between ages 12-18 discover their learning strengths and build study skills that work best for them.
- Clear: A VR project that creates an immersive experience to help bring awareness, and solutions for interactions between the deaf, hard of hearing, and the hearing world.
- Pip: A voice-enabled, mobile application that works with smart home assistants to help users manage their food inventory and balance their grocery budget.
- ExSpace: An artist collective making AR experiences from abandoned city spaces.
- Exposure is a workshop based capstone project meant to expose first-generation college-bound students to three forms of Digital Media: photography, videography, and djing.