The Artist-in-Residence Program brings an artist or art collective to the University of Rochester for one academic year to conduct research, produce a body of work, and teach a selection of studio art courses.
The resident artist(s) is given the opportunity to pursue research and/or realize a specific project while drawing on the University's resources, including its labs and facilities, faculty and student body, practice and performance space, and archives, libraries, research centers, and special collections
During the course of their residencies, the artist(s) will create a project that engages with the campus and greater community and will give one public presentation along with a cumulative exhibition, performance, screening, or public installation.
Candidates for the program include those who recently graduated with their MFA or PhD, or already established artists who demonstrate the ability to collaborate across disciplinary fields. Candidates whose work spans into the natural or social sciences, and those who work with digital and film media, environmental humanities, design, or architectural studies, are especially welcome. The artist(s) are selected by the faculty and staff of the Department of Art and Art History.
We are thrilled to welcome Ash Arder as our first artist-in-residence to pilot the program. Arder is a transdisciplinary artist who creates idea- and object-based systems for interpreting and re-imagining interspecies relations (i.e., the relations between humans and plants). Her research-based approach examines these relationships primarily through pop culture and historic (both personal and shared) lenses.
She will be presenting creative research from the first half of her residency in an exhibition titled A Study: Collision Detection at Hartnett Gallery, opening on November 29, 2018 at 4 p.m.
A Study: Collision Detection
Collision refers to the intersection of two or more objects—virtual or real. Detection speaks to capturing that moment of intersection, specifically with regard to time and force of impact.
In a series of new visual meditations, Ash Arder examines computer science techniques aimed at simulating the effects of natural phenomena like wind and rain on vegetation. Mathematical equations and computational systems are loosely translated into real life scenarios… or is it the other way around?