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Unwept: Women and Silent Film

Summer 2020 - online GSW 100/ AH124/ FMS 217 A1 May 18 - June 12

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Playing With Gender: Video Games and Social Identity

Summer 2020 - online GSW 132 A1 May 18 - June 12

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Teen Film/Teens on Film

Summer 2020 - online FMS 109 A1 May 18 - June 12

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Art and Mass Culture in Contemporary East Asia

Summer 2020 - online AH 104 B1 June 29 - July 24

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Lucy Mulroney

2019-2020 Reni Celeste Memorial Lecture. Into the Stacks: Agency Authority and the Archive. November 7, 2019. Humanities Center Room D. 5pm.

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InVisible Culture

InVisible Culture is a student-run electronic journal of visual culture dedicated to exploring the material and political dimensions of visual and cultural practices.

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Graduate Conference

This interdisciplinary conference convenes graduate students from a variety of fields, such as film studies, museum studies, art history, and cultural anthropology.

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On Film

Our students run a film-screening project featuring independent and avant-garde films in their original formats. On Film is now in its fifth year.

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Picture of Douglas Crimp

VCS Faculty News

We are deeply saddened that Douglas Crimp, Fanny Knapp Allen Professor of Art History and Professor of Visual & Cultural Studies, has passed away after a distinguished career in writing, teaching, and speaking about art, AIDS, dance, images, museums, and much more. Beloved by the faculty and students of VCS, you can read more about him here. 

 

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Research Update

At the occasion of the launch of IVC 30 Poetics of Play and the “Breaking Boundaries with Video Games 3” conference held at University of Rochester on April 18-19 2019, we asked VCS alumna Aubrey Anable to share with us her experience of writing a dissertation on interactive media in VCS. Aubrey Anable is Assistant Professor of Film Studies in The School for Studies in Art and Culture at Carleton University, where she is also cross-appointed with the Institute for Comparative Studies in Literature, Art, and Culture. Her book Playing with Feelings: Video Games and Affect (University of Minnesota Press, Spring 2018) provides an account of how video games compel us to play and why they constitute a contemporary structure of feeling emerging alongside the last sixty years of computerized living.

 

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